Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.



 
AccueilAccueil  RechercherRechercher  Dernières imagesDernières images  S'enregistrerS'enregistrer  ConnexionConnexion  
Le Deal du moment : -39%
Pack Home Cinéma Magnat Monitor : Ampli DENON ...
Voir le deal
1190 €

 

 [Commandes DMs]

Aller en bas 
AuteurMessage
Ebene
Rang: Administrateur
Ebene


Nombre de messages : 322
Pj : Emelle
Date d'inscription : 08/08/2005

[Commandes DMs] Empty
MessageSujet: [Commandes DMs]   [Commandes DMs] EmptyDim 13 Nov à 15:46

Les trucs qui aident.......


Classification pour les creatures dans le createur:

Categorie 1: //
Categorie 2: Les Memoires.
Categorie 3: Les Communs.
Categorie 4: Les Elus
Categorie 5: Navires Funestes et autres..

Classification pour les objets:

Categorie 1: //
Categorie 2: Objets des Memoires.
Categorie 3: Objets divers (livre, loupe, harpe, anneau..)
Categorie 4: Vetements de base.
Categorie 5: Armes de base.
Revenir en haut Aller en bas
Ebene
Rang: Administrateur
Ebene


Nombre de messages : 322
Pj : Emelle
Date d'inscription : 08/08/2005

[Commandes DMs] Empty
MessageSujet: Re: [Commandes DMs]   [Commandes DMs] EmptyDim 13 Nov à 15:52

Dungeon Master Commands

The following list of commands that can be used by the Dungeon Master. To use each command simply hit the ‘~’ key, and type in the command.

You will notice that hitting the ‘~’ key only brings up a cursor in the upper left-hand corner of your screen to continue typing.


dm_setCHA

Usage: dm_setCHA <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Charisma set to the value specified.


dm_setCON

Usage: dm_setCON <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Constitution set to the value specified.


dm_setDEX

Usage: dm_setDEX <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Dexterity set to the value specified.


dm_setINT

Usage: dm_setINT <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Intelligence set to the value specified.


dm_setSTR

Usage: dm_setSTR <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Strength set to the value specified.


dm_setWIS

Usage: dm_setWIS <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Wisdom set to the value specified.


dm_setCR

Usage: dm_setCR <x>
Where: x is an integer value indicating the challenge rating.
Description: This function will activate action target mode. The target you click will have its challenge rating set to the value specified.


dm_setage

Usage: dm_setage <x>
Where: x is an integer value indicating the value to set the age to.
Description: This function will activate action target mode. The target you click will have its age set to the value specified.


dm_setattackbase

Usage: dm_setattackbase <x>
Where: x is an integer value indicating the value to set the base attack bonus to.
Description: This function will activate action target mode. The target you click will have its base attack bonus set to the value specified.


dm_setfaction

Usage: dm_setfaction <x>
Where: x is the name of the faction to set the target to.
Description: This function will activate action target mode. The target you click will have its faction set to the one specified.


dm_setfactiondefender

Usage: dm_setfactiondefender
Description: This function will activate action target mode. The target you click will have its faction set to be a defender.


dm_setfactionenemy

Usage: dm_setfactionenemy
Description: This function will activate action target mode. The target you click will have its faction set to be an enemy.


dm_setfactionreputation

Usage: dm_setfactionreputation <faction1> <faction2> <x>
Where: faction1 and faction2 are the names of factions. x is an integer value indicating the value to set the reputation value to.
Description: This function will set the reputation value for how faction2 feels about faction1 (0 is hostile, 100 is friendly).


dm_setspellresistance

Usage: dm_setspellresistance <x>
Where: x is an integer value indicating the value to set the spell resistance to.
Description: This function will activate action target mode. The target you click will have its spell resistance set to the value specified.


dm_settime

Usage: dm_settime <h> <m> <s> <ms>
Where: h is the hour to set the time to.
m is the minutes to set the time to.
s is the seconds to set the time to.
ms is the milliseconds to set the time to.
Description: This function will set the game time in the module to the specified hour, minute, second, and millisecond.


dm_showarea

Usage: dm_showarea
Description: This function will reveal all the tiles in the current area by removing the 'fog of war'.


dm_spawncreature

Usage: dm_spawncreature <creature>
Where: creature is the creature tag of the creature to spawn in.
Description: This function will effectively cause the player to summon the specified creature.


dm_mylittlepony

Usage: dm_mylittlepony
Description: This function will enable a cool visual treat! Typing it again will toggle the effect off.


dm_cowsfromhell

Usage: dm_cowsfromhell
Description: This function will summon, well... cows from hell!
Revenir en haut Aller en bas
Ebene
Rang: Administrateur
Ebene


Nombre de messages : 322
Pj : Emelle
Date d'inscription : 08/08/2005

[Commandes DMs] Empty
MessageSujet: Re: [Commandes DMs]   [Commandes DMs] EmptyDim 13 Nov à 16:01

##dm_visualeffect XXX
ou XXX un nombre entre 000->999



exemple:

085 - effet métamorphose
121 - effet sang trés gore
122 - encore plus gore
123 - sang vert comme le 121
124 - 123 en plus gore
125 - sang jaune = 121
126 - 125 en plus gore.
135 - pierre qui s'envole
136 - bloc de terre qui s'envole
137 - une source d'eau jaillit du sol.


##dm_visualeffect

019->024 - effet dissipation de zone
031 - effect rune violette (me souvien plus du nom du sort)
038 - effet arret du temps
047 - dissipation sur PJ
050 - effet de mort comme pour tous sort de mort (bodak, implosion, plainte ect...)
054 - collone de feu
057 - anathème (ti nuage avec éclair ^^)
066->070 - différent effect des popo de soin et restoration
085 - effet métamorphose
112 - sang rouge
113 - sang vert
114 - sang jaune
115 - sang rouge (+gore)
116 - sang vert (+ gore)
121 - sang rouge
122 - 121 en plus gore
123 - sang vert
124 - 123 + gore
125 - sang jaune
126 - 125+gore
132 - feuille mort s'envole du sol (effect permanant donc attention)
133 - effet vapeur sortant du sol (assez gros mais pas permanant)
134 - 3 âmes blanches s'elevent du sol
199 - effet du sort "aide"
233 - effet du sort "destruction"
235 - explosion de cadavre assé gore
236 - explosion de squellete
246 - mise a mal
253 - piège a pointe
259 - maladie
263 - fumée
278 - cri du dogue des marais avec effet
286 - tremblement d'écran
302 - absorption violette
320 - fumée sortant du sol
322 - truc bisard + petite papier qui s'envole
359 - explosion de caillou
459 - explosion électrique
453 - bouclier acide
464 - orbe infernal
466 - colone bleu stylée (permanant)
467 - colone orange stylée aussi ^^
473 - lame de hache se balancant
476 - météore avec caillou
477 - effet coup de tonnère
479 - fumé/lueur blanche (permanant)
480 - moustique (permanant)
481 - explosion orange
487 - ruine supreme
488 - dragon de feu qui s'écrase dans le sol
489 - pareil mais un peut plus bas donc plus visible
494 - soufle de dragon (feu)
496 - soufle de la momie
498 - combustion (permanant)
497 - armure de mage louche ^^
504 - sorte d'empalement
507->509 aparition d'une cage mais l'on peut passé a traver (donc pratique pour faire entré et sortir des PJ)
510 == feu+fumé noir
Revenir en haut Aller en bas
Contenu sponsorisé





[Commandes DMs] Empty
MessageSujet: Re: [Commandes DMs]   [Commandes DMs] Empty

Revenir en haut Aller en bas
 
[Commandes DMs]
Revenir en haut 
Page 1 sur 1

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
 :: .: Les Jeux du Destin :.-
Sauter vers: