Dungeon Master Commands
The following list of commands that can be used by the Dungeon Master. To use each command simply hit the ‘~’ key, and type in the command.
You will notice that hitting the ‘~’ key only brings up a cursor in the upper left-hand corner of your screen to continue typing.
dm_setCHA
Usage: dm_setCHA <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Charisma set to the value specified.
dm_setCON
Usage: dm_setCON <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Constitution set to the value specified.
dm_setDEX
Usage: dm_setDEX <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Dexterity set to the value specified.
dm_setINT
Usage: dm_setINT <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Intelligence set to the value specified.
dm_setSTR
Usage: dm_setSTR <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Strength set to the value specified.
dm_setWIS
Usage: dm_setWIS <x>
Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click will have its base Wisdom set to the value specified.
dm_setCR
Usage: dm_setCR <x>
Where: x is an integer value indicating the challenge rating.
Description: This function will activate action target mode. The target you click will have its challenge rating set to the value specified.
dm_setage
Usage: dm_setage <x>
Where: x is an integer value indicating the value to set the age to.
Description: This function will activate action target mode. The target you click will have its age set to the value specified.
dm_setattackbase
Usage: dm_setattackbase <x>
Where: x is an integer value indicating the value to set the base attack bonus to.
Description: This function will activate action target mode. The target you click will have its base attack bonus set to the value specified.
dm_setfaction
Usage: dm_setfaction <x>
Where: x is the name of the faction to set the target to.
Description: This function will activate action target mode. The target you click will have its faction set to the one specified.
dm_setfactiondefender
Usage: dm_setfactiondefender
Description: This function will activate action target mode. The target you click will have its faction set to be a defender.
dm_setfactionenemy
Usage: dm_setfactionenemy
Description: This function will activate action target mode. The target you click will have its faction set to be an enemy.
dm_setfactionreputation
Usage: dm_setfactionreputation <faction1> <faction2> <x>
Where: faction1 and faction2 are the names of factions. x is an integer value indicating the value to set the reputation value to.
Description: This function will set the reputation value for how faction2 feels about faction1 (0 is hostile, 100 is friendly).
dm_setspellresistance
Usage: dm_setspellresistance <x>
Where: x is an integer value indicating the value to set the spell resistance to.
Description: This function will activate action target mode. The target you click will have its spell resistance set to the value specified.
dm_settime
Usage: dm_settime <h> <m> <s> <ms>
Where: h is the hour to set the time to.
m is the minutes to set the time to.
s is the seconds to set the time to.
ms is the milliseconds to set the time to.
Description: This function will set the game time in the module to the specified hour, minute, second, and millisecond.
dm_showarea
Usage: dm_showarea
Description: This function will reveal all the tiles in the current area by removing the 'fog of war'.
dm_spawncreature
Usage: dm_spawncreature <creature>
Where: creature is the creature tag of the creature to spawn in.
Description: This function will effectively cause the player to summon the specified creature.
dm_mylittlepony
Usage: dm_mylittlepony
Description: This function will enable a cool visual treat! Typing it again will toggle the effect off.
dm_cowsfromhell
Usage: dm_cowsfromhell
Description: This function will summon, well... cows from hell!